LESSON 4.2
Give a Function an Input
A parameter is a value a function receives: fn name(steps: Int32)
Goal Collect both coins and reach the goal by giving walk_and_collectsteps: Int32
Write a Zirk program, then run it to see the world react.
LESSON 4.2
A parameter is a value a function receives: fn name(steps: Int32)
Goal Collect both coins and reach the goal by giving walk_and_collectsteps: Int32